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// Copyright (C) 2020 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
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// Qt-Security score:significant reason:default
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import QtQuick
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import Qt5Compat.GraphicalEffects.private
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/*!
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\qmltype Desaturate
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\inqmlmodule Qt5Compat.GraphicalEffects
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\since QtGraphicalEffects 1.0
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\inherits QtQuick::Item
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\ingroup qtgraphicaleffects-color
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\brief Reduces the saturation of the colors.
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Desaturated pixel values are calculated as averages of the original RGB
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component values of the source item.
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\table
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\header
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\li Source
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\li Effect applied
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\row
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\li \image Original_bug.png
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\li \image Desaturate_bug.png
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\endtable
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\section1 Example
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The following example shows how to apply the effect.
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\snippet Desaturate-example.qml example
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*/
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Item {
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id: rootItem
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/*!
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This property defines the source item that provides the source pixels to
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the effect.
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\note It is not supported to let the effect include itself, for
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instance by setting source to the effect's parent.
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*/
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property variant source
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/*!
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This property defines how much the source colors are desaturated.
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The value ranges from 0.0 (no change) to 1.0 (desaturated). By default,
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the property is set to \c 0.0 (no change).
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\table
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\header
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\li Output examples with different desaturation values
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\li
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\li
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\row
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\li \image Desaturate_desaturation1.png
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\li \image Desaturate_desaturation2.png
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\li \image Desaturate_desaturation3.png
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\row
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\li \b { desaturation: 0.0 }
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\li \b { desaturation: 0.5 }
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\li \b { desaturation: 1.0 }
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\endtable
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*/
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property real desaturation: 0.0
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/*!
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This property allows the effect output pixels to be cached in order to
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improve the rendering performance.
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Every time the source or effect properties are changed, the pixels in
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the cache must be updated. Memory consumption is increased, because an
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extra buffer of memory is required for storing the effect output.
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It is recommended to disable the cache when the source or the effect
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properties are animated.
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By default, the property is set to \c false.
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*/
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property bool cached: false
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SourceProxy {
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id: sourceProxy
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input: rootItem.source
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interpolation: input && input.smooth ? SourceProxy.LinearInterpolation : SourceProxy.NearestInterpolation
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}
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ShaderEffectSource {
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id: cacheItem
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anchors.fill: parent
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visible: rootItem.cached
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smooth: true
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sourceItem: shaderItem
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live: true
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hideSource: visible
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}
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ShaderEffect {
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id: shaderItem
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property variant source: sourceProxy.output
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property real desaturation: rootItem.desaturation
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anchors.fill: parent
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fragmentShader: "qrc:/qt-project.org/imports/Qt5Compat/GraphicalEffects/shaders_ng/desaturate.frag.qsb"
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}
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}
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