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// Copyright (C) 2017 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
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// Qt-Security score:significant reason:default
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import QtQuick
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import QtQuick.Templates as T
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import QtQuick.Controls.impl
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import QtQuick.Controls.Material
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import QtQuick.Controls.Material.impl
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T.RoundButton {
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id: control
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implicitWidth: Math.max(implicitBackgroundWidth + leftInset + rightInset,
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implicitContentWidth + leftPadding + rightPadding)
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implicitHeight: Math.max(implicitBackgroundHeight + topInset + bottomInset,
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implicitContentHeight + topPadding + bottomPadding)
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topInset: 6
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leftInset: 6
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rightInset: 6
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bottomInset: 6
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padding: 12
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spacing: 6
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icon.width: 24
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icon.height: 24
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Material.elevation: control.down ? 8 : 2
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Material.background: flat ? "transparent" : undefined
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contentItem: IconLabel {
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spacing: control.spacing
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mirrored: control.mirrored
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display: control.display
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icon: control.icon
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defaultIconColor: !control.enabled ? control.Material.hintTextColor
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: control.flat && control.highlighted ? control.Material.accentColor
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: control.highlighted ? control.Material.primaryHighlightedTextColor
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: control.Material.foreground
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text: control.text
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font: control.font
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color: defaultIconColor
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}
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// TODO: Add a proper ripple/ink effect for mouse/touch input and focus state
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background: Rectangle {
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implicitWidth: control.Material.buttonHeight
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implicitHeight: control.Material.buttonHeight
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radius: control.radius
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color: control.Material.buttonColor(control.Material.theme, control.Material.background,
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control.Material.accent, control.enabled, control.flat, control.highlighted, false /*checked*/)
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Rectangle {
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width: parent.width
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height: parent.height
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radius: control.radius
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visible: enabled && (control.hovered || control.visualFocus)
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color: control.Material.rippleColor
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}
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Rectangle {
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width: parent.width
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height: parent.height
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radius: control.radius
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visible: control.down
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color: control.Material.rippleColor
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}
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// The layer is disabled when the button color is transparent so that you can do
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// Material.background: "transparent" and get a proper flat button without needing
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// to set Material.elevation as well
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layer.enabled: control.enabled && color.a > 0 && !control.flat
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layer.effect: ElevationEffect {
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elevation: control.Material.elevation
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}
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}
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}
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