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// Copyright (C) 2025 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
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import QtQuick
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import QtQuick3D
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import QtQuick3D.Helpers.impl
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SsrEnvEffect {
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id: ssrEffect
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// Global
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property real roughnessCut: 0.65
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// Main pass
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property real stepSize: 0.01
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property real minRayStep: 0.01
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property int binarySteps: 8
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property int maxSteps: 512
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property real baseThickness: 20
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readonly property TextureInput ssrSampler: TextureInput { texture: Texture {} }
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readonly property TextureInput ssrMaskSampler: TextureInput { texture: Texture {} }
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readonly property TextureInput ssrReflConfSampler: TextureInput { texture: Texture {} }
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Buffer {
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id: ssrBufferMask
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name: "ssrBufferMask"
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sizeMultiplier: 1.0
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format: Buffer.RGBA32F
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}
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Buffer {
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id: ssrBufferMainReflColorConf
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name: "ssrBufferMainReflColorConf"
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sizeMultiplier: 1.0
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format: Buffer.RGBA32F
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}
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Pass {
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id: ssrMaskPass
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output: ssrBufferMask
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shaders: Shader { stage: Shader.Fragment; shader: "qrc:/qtquick3d_helpers/shaders/ssr_mask.frag" }
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}
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Pass {
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id: ssrMainPass
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output: ssrBufferMainReflColorConf
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shaders: [
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Shader {
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stage: Shader.Fragment
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shader: "qrc:/qtquick3d_helpers/shaders/ssr_main.frag"
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}
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]
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commands: [
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BufferInput { buffer: ssrBufferMask; sampler: "ssrMaskSampler" }
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]
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}
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Pass {
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id: ssrCompositionPass
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shaders: [
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Shader {
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stage: Shader.Fragment
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shader: "qrc:/qtquick3d_helpers/shaders/ssr_composition.frag"
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}
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]
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commands: [
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BufferInput { buffer: ssrBufferMainReflColorConf; sampler: "ssrSampler" }
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]
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}
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passes: [
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ssrMaskPass, ssrMainPass, ssrCompositionPass
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]
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}
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