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2026-04-29 07:19:21 +03:00
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// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick 2.15
import QtQuick.Layouts 1.15
import HelperWidgets 2.0
import StudioTheme 1.0 as StudioTheme
Section {
caption: qsTr("Camera")
SectionLayout {
PropertyLabel {
text: qsTr("Frustum Culling")
tooltip: qsTr("When this property is true, objects outside the camera frustum will be culled, meaning they will not be passed to the renderer.")
}
SecondColumnLayout {
CheckBox {
text: backendValues.frustumCullingEnabled.valueToString
backendValue: backendValues.frustumCullingEnabled
implicitWidth: StudioTheme.Values.twoControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
PropertyLabel {
text: qsTr("LOD Bias")
tooltip: qsTr("This property changes the threshold for when the automatic level of detail meshes get used.")
}
SecondColumnLayout {
SpinBox {
minimumValue: 0.0
maximumValue: 9999999
decimals: 2
backendValue: backendValues.levelOfDetailBias
implicitWidth: StudioTheme.Values.singleControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
PropertyLabel {
text: qsTr("Look-at Node")
tooltip: qsTr("Sets the look-at node for the camera.")
}
SecondColumnLayout {
ItemFilterComboBox {
typeFilter: "QtQuick3D.Node"
backendValue: backendValues.lookAtNode
implicitWidth: StudioTheme.Values.singleControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
}
}