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// Copyright (C) 2022 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
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import QtQuick 2.15
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import QtQuick.Layouts 1.15
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import HelperWidgets 2.0
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import StudioTheme 1.0 as StudioTheme
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Section {
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caption: qsTr("Camera")
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SectionLayout {
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PropertyLabel {
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text: qsTr("Frustum Culling")
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tooltip: qsTr("When this property is true, objects outside the camera frustum will be culled, meaning they will not be passed to the renderer.")
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}
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SecondColumnLayout {
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CheckBox {
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text: backendValues.frustumCullingEnabled.valueToString
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backendValue: backendValues.frustumCullingEnabled
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implicitWidth: StudioTheme.Values.twoControlColumnWidth
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+ StudioTheme.Values.actionIndicatorWidth
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}
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ExpandingSpacer {}
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}
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PropertyLabel {
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text: qsTr("LOD Bias")
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tooltip: qsTr("This property changes the threshold for when the automatic level of detail meshes get used.")
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}
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SecondColumnLayout {
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SpinBox {
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minimumValue: 0.0
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maximumValue: 9999999
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decimals: 2
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backendValue: backendValues.levelOfDetailBias
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implicitWidth: StudioTheme.Values.singleControlColumnWidth
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+ StudioTheme.Values.actionIndicatorWidth
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}
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ExpandingSpacer {}
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}
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PropertyLabel {
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text: qsTr("Look-at Node")
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tooltip: qsTr("Sets the look-at node for the camera.")
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}
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SecondColumnLayout {
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ItemFilterComboBox {
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typeFilter: "QtQuick3D.Node"
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backendValue: backendValues.lookAtNode
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implicitWidth: StudioTheme.Values.singleControlColumnWidth
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+ StudioTheme.Values.actionIndicatorWidth
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}
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ExpandingSpacer {}
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}
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}
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}
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