// Copyright (C) 2020 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only // Qt-Security score:significant reason:default import QtQuick import Qt5Compat.GraphicalEffects.private /*! \qmltype Desaturate \inqmlmodule Qt5Compat.GraphicalEffects \since QtGraphicalEffects 1.0 \inherits QtQuick::Item \ingroup qtgraphicaleffects-color \brief Reduces the saturation of the colors. Desaturated pixel values are calculated as averages of the original RGB component values of the source item. \table \header \li Source \li Effect applied \row \li \image Original_bug.png \li \image Desaturate_bug.png \endtable \section1 Example The following example shows how to apply the effect. \snippet Desaturate-example.qml example */ Item { id: rootItem /*! This property defines the source item that provides the source pixels to the effect. \note It is not supported to let the effect include itself, for instance by setting source to the effect's parent. */ property variant source /*! This property defines how much the source colors are desaturated. The value ranges from 0.0 (no change) to 1.0 (desaturated). By default, the property is set to \c 0.0 (no change). \table \header \li Output examples with different desaturation values \li \li \row \li \image Desaturate_desaturation1.png \li \image Desaturate_desaturation2.png \li \image Desaturate_desaturation3.png \row \li \b { desaturation: 0.0 } \li \b { desaturation: 0.5 } \li \b { desaturation: 1.0 } \endtable */ property real desaturation: 0.0 /*! This property allows the effect output pixels to be cached in order to improve the rendering performance. Every time the source or effect properties are changed, the pixels in the cache must be updated. Memory consumption is increased, because an extra buffer of memory is required for storing the effect output. It is recommended to disable the cache when the source or the effect properties are animated. By default, the property is set to \c false. */ property bool cached: false SourceProxy { id: sourceProxy input: rootItem.source interpolation: input && input.smooth ? SourceProxy.LinearInterpolation : SourceProxy.NearestInterpolation } ShaderEffectSource { id: cacheItem anchors.fill: parent visible: rootItem.cached smooth: true sourceItem: shaderItem live: true hideSource: visible } ShaderEffect { id: shaderItem property variant source: sourceProxy.output property real desaturation: rootItem.desaturation anchors.fill: parent fragmentShader: "qrc:/qt-project.org/imports/Qt5Compat/GraphicalEffects/shaders_ng/desaturate.frag.qsb" } }