100 lines
5.7 KiB
QML
100 lines
5.7 KiB
QML
// Copyright (C) 2022 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
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// Qt-Security score:significant reason:default
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import QtQuick
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import QtQuick.Templates as T
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import QtQuick.Controls.impl
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import QtQuick.Controls.Material
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import QtQuick.Controls.Material.impl
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T.RangeSlider {
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id: control
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implicitWidth: Math.max(implicitBackgroundWidth + leftInset + rightInset,
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first.implicitHandleWidth + leftPadding + rightPadding,
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second.implicitHandleWidth + leftPadding + rightPadding)
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implicitHeight: Math.max(implicitBackgroundHeight + topInset + bottomInset,
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first.implicitHandleHeight + topPadding + bottomPadding,
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second.implicitHandleHeight + topPadding + bottomPadding)
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padding: 6
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// The RangeSlider is discrete if all of the following requirements are met:
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// * stepSize is positive
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// * snapMode is set to SnapAlways
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// * the difference between to and from is cleanly divisible by the stepSize
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// * the number of tick marks intended to be rendered is less than the width to height ratio, or vice versa for vertical sliders.
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readonly property real __steps: Math.abs(to - from) / stepSize
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readonly property bool __isDiscrete: stepSize >= Number.EPSILON
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&& snapMode === Slider.SnapAlways
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&& Math.abs(Math.round(__steps) - __steps) < Number.EPSILON
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&& Math.floor(__steps) < (horizontal ? background.width / background.height : background.height / background.width)
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first.handle: SliderHandle {
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x: control.leftPadding + (control.horizontal ? control.first.visualPosition * (control.availableWidth - width) : (control.availableWidth - width) / 2)
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y: control.topPadding + (control.horizontal ? (control.availableHeight - height) / 2 : control.first.visualPosition * (control.availableHeight - height))
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value: control.first.value
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handleHasFocus: activeFocus
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handlePressed: control.first.pressed
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handleHovered: control.first.hovered
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}
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second.handle: SliderHandle {
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x: control.leftPadding + (control.horizontal ? control.second.visualPosition * (control.availableWidth - width) : (control.availableWidth - width) / 2)
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y: control.topPadding + (control.horizontal ? (control.availableHeight - height) / 2 : control.second.visualPosition * (control.availableHeight - height))
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value: control.second.value
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handleHasFocus: activeFocus
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handlePressed: control.second.pressed
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handleHovered: control.second.hovered
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}
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background: Item {
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x: control.leftPadding + (control.horizontal ? 0 : (control.availableWidth - width) / 2)
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y: control.topPadding + (control.horizontal ? (control.availableHeight - height) / 2 : 0)
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implicitWidth: control.horizontal ? 200 : 48
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implicitHeight: control.horizontal ? 48 : 200
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width: control.horizontal ? control.availableWidth : 4
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height: control.horizontal ? 4 : control.availableHeight
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Rectangle {
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x: (control.horizontal ? (control.first.implicitHandleWidth / 2) - (control.__isDiscrete ? 2 : 0) : 0)
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y: (control.horizontal ? 0 : (control.first.implicitHandleHeight / 2) - (control.__isDiscrete ? 2 : 0))
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width: parent.width - (control.horizontal ? (control.first.implicitHandleWidth - (control.__isDiscrete ? 4 : 0)) : 0)
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height: parent.height - (control.horizontal ? 0 : (control.first.implicitHandleHeight - (control.__isDiscrete ? 4 : 0)))
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scale: control.horizontal && control.mirrored ? -1 : 1
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radius: Math.min(width, height) / 2
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color: control.enabled ? Color.transparent(control.Material.accentColor, 0.33) : control.Material.sliderDisabledColor
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Rectangle {
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x: control.horizontal ? control.first.position * parent.width : 0
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y: control.horizontal ? 0 : control.second.visualPosition * parent.height
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width: control.horizontal ? control.second.position * parent.width - control.first.position * parent.width : 4
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height: control.horizontal ? 4 : control.second.position * parent.height - control.first.position * parent.height
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radius: Math.min(width, height) / 2
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color: control.enabled ? control.Material.accentColor : control.Material.sliderDisabledColor
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}
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// Declaring this as a property (in combination with the parent binding below) avoids ids,
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// which prevent deferred execution.
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property Repeater repeater: Repeater {
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parent: control.background.children[0]
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model: control.__isDiscrete ? Math.floor(control.__steps) + 1 : 0
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delegate: Rectangle {
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width: 2
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height: 2
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radius: 2
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x: control.horizontal ? (parent.width - width * 2) * currentPosition + (width / 2) : (parent.width - width) / 2
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y: control.horizontal ? (parent.height - height) / 2 : (parent.height - height * 2) * currentPosition + (height / 2)
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color: (control.horizontal && control.first.visualPosition < currentPosition && control.second.visualPosition > currentPosition)
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|| (!control.horizontal && control.first.visualPosition > currentPosition && control.second.visualPosition < currentPosition)
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? control.Material.primaryHighlightedTextColor : control.Material.accentColor
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required property int index
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readonly property real currentPosition: index / (parent.repeater.count - 1)
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}
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}
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}
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}
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}
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