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2026-04-29 07:19:21 +03:00

38 lines
1.0 KiB
QML

// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick3D
Effect {
property real shoulderSlope: 1.0 // 0.0 - 3.0
property real shoulderEmphasis: 0 // -1.0 - 1.0
property real toeSlope: 1.0 // 0.0 - 3.0
property real toeEmphasis: 0 // -1.0 - 1.0
property real contrastBoost: 0 // -1.0 - 2.0
property real saturationLevel: 1 // 0.0 - 2.0
property real gammaValue: 2.2 // 0.1 - 8.0
property bool useExposure: false
property real whitePoint: 1.0 // 0.01 - 128.0
property real exposureValue: 1.0 // 0.01 - 16.0
Shader {
id: tonemapShader
stage: Shader.Fragment
shader: "qrc:/qtquick3deffects/shaders/scurvetonemap.frag"
}
Buffer {
// LDR output
id: defaultOutput
format: Buffer.RGBA8
}
passes: [
Pass {
shaders: [ tonemapShader ]
output: defaultOutput
}
]
}