Files
2026-04-29 07:19:21 +03:00

618 lines
22 KiB
QML

// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick 2.15
import QtQuick.Layouts 1.15
import HelperWidgets 2.0
import StudioTheme 1.0 as StudioTheme
Column {
width: parent.width
Section {
caption: qsTr("Default Material")
width: parent.width
SectionLayout {
PropertyLabel {
text: qsTr("Lighting")
tooltip: qsTr("Sets the lighting method. NoLighting is faster while FragmentLighting\ncalculates diffuse and specular lighting for each rendered pixel.")
}
SecondColumnLayout {
ComboBox {
scope: "DefaultMaterial"
model: ["NoLighting", "FragmentLighting"]
backendValue: backendValues.lighting
implicitWidth: StudioTheme.Values.singleControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
PropertyLabel {
text: qsTr("Blend Mode")
tooltip: qsTr("Sets how the colors of the model blend with colors behind it.")
}
SecondColumnLayout {
ComboBox {
scope: "DefaultMaterial"
model: ["SourceOver", "Screen", "Multiply"]
backendValue: backendValues.blendMode
implicitWidth: StudioTheme.Values.singleControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
PropertyLabel {
text: qsTr("Enable Vertex Colors")
tooltip: qsTr("Sets the material to use vertex colors from the mesh.\nVertex colors are multiplied with any other color for the material.")
}
SecondColumnLayout {
CheckBox {
text: backendValues.vertexColorsEnabled.valueToString
backendValue: backendValues.vertexColorsEnabled
implicitWidth: StudioTheme.Values.twoControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
PropertyLabel {
text: qsTr("Point Size")
tooltip: qsTr("Sets the size of the points rendered when the geometry is using a primitive type of points.")
}
SecondColumnLayout {
SpinBox {
minimumValue: -9999999
maximumValue: 9999999
decimals: 2
backendValue: backendValues.pointSize
implicitWidth: StudioTheme.Values.twoControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
}
PropertyLabel {
text: qsTr("Line Width")
tooltip: qsTr("Sets the width of the lines rendered when the geometry is using a primitive type of lines or line strips.")
}
SecondColumnLayout {
SpinBox {
minimumValue: -9999999
maximumValue: 9999999
decimals: 2
backendValue: backendValues.lineWidth
implicitWidth: StudioTheme.Values.twoControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
}
}
}
Section {
caption: qsTr("Diffuse")
width: parent.width
SectionLayout {
PropertyLabel {
text: qsTr("Color")
tooltip: qsTr("Sets the base color.")
}
ColorEditor {
backendValue: backendValues.diffuseColor
supportGradient: false
}
PropertyLabel {
text: qsTr("Map")
tooltip: qsTr("Sets a texture to apply to the material.")
}
SecondColumnLayout {
ItemFilterComboBox {
typeFilter: "QtQuick3D.Texture"
backendValue: backendValues.diffuseMap
implicitWidth: StudioTheme.Values.singleControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
}
}
Section {
caption: qsTr("Emissive")
width: parent.width
ColumnLayout {
spacing: StudioTheme.Values.transform3DSectionSpacing
SectionLayout {
PropertyLabel {
text: qsTr("Factor")
tooltip: qsTr("Sets the color of self-illumination.\nThe default value (0, 0, 0) means no self-illumination.")
}
SecondColumnLayout {
SpinBox {
minimumValue: -9999999
maximumValue: 9999999
decimals: 2
stepSize: 0.01
backendValue: backendValues.emissiveFactor_x
implicitWidth: StudioTheme.Values.singleControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
Spacer { implicitWidth: StudioTheme.Values.controlLabelGap }
ControlLabel {
text: qsTr("R")
color: StudioTheme.Values.theme3DAxisXColor
}
ExpandingSpacer {}
}
PropertyLabel {}
SecondColumnLayout {
SpinBox {
minimumValue: -9999999
maximumValue: 9999999
decimals: 2
stepSize: 0.01
backendValue: backendValues.emissiveFactor_y
implicitWidth: StudioTheme.Values.singleControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
Spacer { implicitWidth: StudioTheme.Values.controlLabelGap }
ControlLabel {
text: qsTr("G")
color: StudioTheme.Values.theme3DAxisYColor
}
ExpandingSpacer {}
}
PropertyLabel {}
SecondColumnLayout {
SpinBox {
minimumValue: -9999999
maximumValue: 9999999
decimals: 2
stepSize: 0.01
backendValue: backendValues.emissiveFactor_z
implicitWidth: StudioTheme.Values.singleControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
Spacer { implicitWidth: StudioTheme.Values.controlLabelGap }
ControlLabel {
text: qsTr("B")
color: StudioTheme.Values.theme3DAxisZColor
}
ExpandingSpacer {}
}
PropertyLabel {
text: qsTr("Map")
tooltip: qsTr("Sets a texture to define the intensity of the emissive color.")
}
SecondColumnLayout {
ItemFilterComboBox {
typeFilter: "QtQuick3D.Texture"
backendValue: backendValues.emissiveMap
implicitWidth: StudioTheme.Values.singleControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
}
}
}
Section {
caption: qsTr("Specular")
width: parent.width
SectionLayout {
PropertyLabel {
text: qsTr("Tint")
tooltip: qsTr("Sets the color tint for the specular reflections.\nUse white for no color effect.")
}
ColorEditor {
backendValue: backendValues.specularTint
supportGradient: false
}
PropertyLabel {
text: qsTr("Amount")
tooltip: qsTr("Sets the strength of specularity (highlights and reflections).\nThe default value (0) disables specularity.")
}
SecondColumnLayout {
SpinBox {
minimumValue: 0
maximumValue: 1
decimals: 2
stepSize: 0.1
backendValue: backendValues.specularAmount
implicitWidth: StudioTheme.Values.twoControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
PropertyLabel {
text: qsTr("Map")
tooltip: qsTr("Sets a texture to define the amount and the color of specularity.")
}
SecondColumnLayout {
ItemFilterComboBox {
typeFilter: "QtQuick3D.Texture"
backendValue: backendValues.specularMap
implicitWidth: StudioTheme.Values.singleControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
PropertyLabel {
text: qsTr("Model")
tooltip: qsTr("Sets the functions to calculate specular highlights for lights in the scene.\nDefault is faster while KGGX is more physically accurate.")
}
SecondColumnLayout {
ComboBox {
scope: "DefaultMaterial"
model: ["Default", "KGGX"]
backendValue: backendValues.specularModel
implicitWidth: StudioTheme.Values.singleControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
PropertyLabel {
text: qsTr("Reflection Map")
tooltip: qsTr("Sets a texture to define specular highlights.")
}
SecondColumnLayout {
ItemFilterComboBox {
typeFilter: "QtQuick3D.Texture"
backendValue: backendValues.specularReflectionMap
implicitWidth: StudioTheme.Values.singleControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
PropertyLabel {
text: qsTr("Index of Refraction")
tooltip: qsTr("Sets the angles of reflections affected by the fresnel power.")
}
SecondColumnLayout {
SpinBox {
minimumValue: 1
maximumValue: 3
decimals: 2
stepSize: 0.1
backendValue: backendValues.indexOfRefraction
implicitWidth: StudioTheme.Values.twoControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
PropertyLabel {
text: qsTr("Fresnel Power")
tooltip: qsTr("Sets the strength of the fresnel power. The default value (0) means no fresnel power while a higher value\ndecreases head-on reflections (looking directly at the surface) while maintaining reflections seen at grazing angles.")
}
SecondColumnLayout {
SpinBox {
minimumValue: -9999999
maximumValue: 9999999
decimals: 2
backendValue: backendValues.fresnelPower
implicitWidth: StudioTheme.Values.twoControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
PropertyLabel {
text: qsTr("Specular Roughness")
tooltip: qsTr("Sets the size of the specular highlight generated from lights and the clarity of reflections in general.")
}
SecondColumnLayout {
SpinBox {
minimumValue: 0.001
maximumValue: 1
decimals: 3
stepSize: 0.1
backendValue: backendValues.specularRoughness
implicitWidth: StudioTheme.Values.twoControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
PropertyLabel {
text: qsTr("Roughness Map")
tooltip: qsTr("Sets a texture to define the specular roughness.")
}
SecondColumnLayout {
ItemFilterComboBox {
typeFilter: "QtQuick3D.Texture"
backendValue: backendValues.roughnessMap
implicitWidth: StudioTheme.Values.singleControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
PropertyLabel {
text: qsTr("Roughness Channel")
tooltip: qsTr("Sets the texture channel to read the roughness value from roughnessMap.")
}
SecondColumnLayout {
ComboBox {
scope: "Material"
model: ["R", "G", "B", "A"]
backendValue: backendValues.roughnessChannel
implicitWidth: StudioTheme.Values.singleControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
}
}
Section {
caption: qsTr("Opacity")
width: parent.width
SectionLayout {
PropertyLabel {
text: qsTr("Amount")
tooltip: qsTr("Sets the opacity of just this material, separate from the model.")
}
SecondColumnLayout {
SpinBox {
minimumValue: 0
maximumValue: 1
decimals: 2
stepSize: 0.1
backendValue: backendValues.opacity
implicitWidth: StudioTheme.Values.twoControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
PropertyLabel {
text: qsTr("Map")
tooltip: qsTr("Sets a texture to control the opacity differently for different parts.")
}
SecondColumnLayout {
ItemFilterComboBox {
typeFilter: "QtQuick3D.Texture"
backendValue: backendValues.opacityMap
implicitWidth: StudioTheme.Values.singleControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
PropertyLabel {
text: qsTr("Channel")
tooltip: qsTr("Sets the texture channel to read the opacity value from the opacity map.")
}
SecondColumnLayout {
ComboBox {
scope: "Material"
model: ["R", "G", "B", "A"]
backendValue: backendValues.opacityChannel
implicitWidth: StudioTheme.Values.singleControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
}
}
Section {
caption: qsTr("Bump/Normal")
width: parent.width
SectionLayout {
PropertyLabel {
text: qsTr("Bump Amount")
tooltip: qsTr("Sets the amount of simulated displacement for the bump map or normal map.")
}
SecondColumnLayout {
SpinBox {
minimumValue: 0
maximumValue: 1
decimals: 2
stepSize: 0.1
backendValue: backendValues.bumpAmount
implicitWidth: StudioTheme.Values.twoControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
PropertyLabel {
text: qsTr("Bump Map")
tooltip: qsTr("Sets a grayscale texture to simulate fine geometry displacement across the surface.")
}
SecondColumnLayout {
ItemFilterComboBox {
id: bumpMapComboBox
typeFilter: "QtQuick3D.Texture"
backendValue: backendValues.bumpMap
implicitWidth: StudioTheme.Values.singleControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
Connections {
target: normalMapComboBox.backendValue
function onExpressionChanged() {
if (normalMapComboBox.backendValue.expression !== "")
bumpMapComboBox.backendValue.resetValue()
}
}
}
ExpandingSpacer {}
}
PropertyLabel {
text: qsTr("Normal Map")
tooltip: qsTr("Sets a image to simulate fine geometry displacement across the surface.")
}
SecondColumnLayout {
ItemFilterComboBox {
id: normalMapComboBox
typeFilter: "QtQuick3D.Texture"
backendValue: backendValues.normalMap
implicitWidth: StudioTheme.Values.singleControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
Connections {
target: bumpMapComboBox.backendValue
function onExpressionChanged() {
if (bumpMapComboBox.backendValue.expression !== "")
normalMapComboBox.backendValue.resetValue()
}
}
}
ExpandingSpacer {}
}
}
}
Section {
caption: qsTr("Translucency")
width: parent.width
SectionLayout {
PropertyLabel {
text: qsTr("Falloff")
tooltip: qsTr("Sets the amount of falloff for the translucency based on the angle of the normals of the object to the light source.")
}
SecondColumnLayout {
SpinBox {
minimumValue: -999999
maximumValue: 999999
decimals: 2
backendValue: backendValues.translucentFalloff
implicitWidth: StudioTheme.Values.twoControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
PropertyLabel {
text: qsTr("Diffuse Light Wrap")
tooltip: qsTr("Sets the amount of light wrap for the translucency map.\nA value of 0 will not wrap the light at all, while a value of 1 will wrap the light all around the object.")
}
SecondColumnLayout {
SpinBox {
minimumValue: 0
maximumValue: 1
decimals: 2
stepSize: 0.1
backendValue: backendValues.diffuseLightWrap
implicitWidth: StudioTheme.Values.twoControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
PropertyLabel {
text: qsTr("Map")
tooltip: qsTr("Sets a grayscale texture to control how much light can pass through the material from behind.")
}
SecondColumnLayout {
ItemFilterComboBox {
typeFilter: "QtQuick3D.Texture"
backendValue: backendValues.translucencyMap
implicitWidth: StudioTheme.Values.singleControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
PropertyLabel {
text: qsTr("Channel")
tooltip: qsTr("Sets the texture channel to read the translucency value from translucencyMap.")
}
SecondColumnLayout {
ComboBox {
scope: "Material"
model: ["R", "G", "B", "A"]
backendValue: backendValues.translucencyChannel
implicitWidth: StudioTheme.Values.singleControlColumnWidth
+ StudioTheme.Values.actionIndicatorWidth
}
ExpandingSpacer {}
}
}
}
}